This is a complete walk through for the room chapter 4 by fireproof games.
The room pocket chapter 1.
Take the key from inside.
The content on this web page is based on the publication mold remediation in schools and commercial buildings epa 402 k 01 001 reprinted september 2008.
Continuing from chapter 3 you are examining this top of the box which is like some kind of celestial map.
Now insert key and unlock the box.
Align the tiles by tilting your device i e.
Follow the tutorial to get the eyepiece.
It is a real brain teaser with excellently realistic 3d graphics that will keep you hooked until you beat the app.
The note inside the box is a riddle.
This contains a complete walkthrough of the room chapters 1 4 and the epilogue hope you like.
This the room walkthrough provides answers cheats and solutions to all chapters of the room if you get stuck on a level.
On the edge of the table locate the tiles behind the odd shaped grille.
Mold remediation in schools and commercial buildings guide.
Only chapters 1 2 and the epilogue have audio beca.
The room includes four chapters where you must find clues and solve puzzles in order to reach the next level.
Get the brass winding handle.
Spin the treasure box to match the lock.
The answer to it is fire find the fire button at the bottom of the safe and press it to open a hidden compartment.